Template:Artificer-Abilities

Artificer Abilities   Spells Prepared:  Spell Save DC:  Spell Attack Bonus: 

 Spells: Cantrips:, 1st: {{#ifexpr: >= 3| {{Ability| name=The Right Tool for the Job|lvl=3|collapsible=0| text=You've learned how to produce exactly the tool you need: with thieves' tools or artisan's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again. }}{{#switch: | artillerist = {{Ability| name=Tool Proficiency|lvl=3|archetype=artillerist|collapsible=0| text=When you adopt this specialization, you gain proficiency with woodcarver's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. }} {{Ability| name=Artillerist Spells|lvl=3|archetype=artillerist|collapsible=1| text=As an artillerist, you always have certain spells prepared after you reach particular levels in this class, as shown below. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. }} {{Ability| name=Eldritch Cannon|lvl=3|archetype=artillerist|collapsible=1|long=1| text=You've learned how to create a magical cannon. Using woodcarver's tools or smith's tools, you can take an action to magically create a Small or Tiny eldritch cannon in an unoccupied space on a horizontal surface within 5 feet of you. A Small eldritch cannon occupies its space, and a Tiny one can be held in one hand. Once you create a cannon, you can't do so again until you finish a long rest or until you expend a spell slot to create one. You can have only one cannon at a time and can't create one while your cannon is present.
 * 3rd lvl: Shield, Thunderwave
 * 5th lvl: Scorching Ray, Shatter
 * 9th lvl: Fireball, Wind Wall
 * 13th lvl: Ice Storm, Wall of Fire
 * 17th lvl: Cone of Cold, Wall of Force

The cannon is a magical object. Regardless of size, the cannon has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage and psychic damage. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 1 hour. You can dismiss it early as an action.

When you create the cannon, you determine its appearance and whether it has legs. You also decide which type it is, choosing from the options on the Eldritch Cannons table. On each of your turns, you can take a bonus action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs.

Possible cannons are:

Flamethrower: The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.

Force Ballista: Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.

Protector: The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier ({{#var:protector_range}}}, minimum of +1). }} | {{Unknown-Archetype|lvl=3|archetype=}} }} }}{{#ifexpr: >= 5| {{#switch: | artillerist = | {{Unknown-Archetype|lvl=5|archetype=}} }} }}{{#ifexpr: >=9| {{#switch: | artillerist = | {{Unknown-Archetype|lvl=9|archetype=}} }} }}{{#ifexpr: {{{lvl}}} >= 11|

}}{{#ifexpr: {{{lvl}}} >= 14|

}}{{#ifexpr: {{{lvl}}} >= 15| {{#switch: {{{archetype}}} | artillerist = | {{Unknown-Archetype|lvl=15|archetype={{{archetype}}}}} }} }}{{#ifexpr: {{{lvl}}} >= 18|

}}{{#ifexpr: {{{lvl}}} >= 20|

}}

Example
will make: