Template:Character-Mechanics/doc

This template is used to show the mechanical stats of player characters. It should therefore be included on all character pages.

{	"params": { "str": { "label": "Strength", "description": "The strength attribute", "type": "number", "autovalue": "10", "required": true },		"dex": { "label": "Dexterity", "description": "The dexterity attribute", "type": "number", "autovalue": "10", "required": true },		"con": { "label": "Constitution", "description": "The constitution attribute", "type": "number", "autovalue": "10", "required": true },       "int": { "label": "Intelligence", "description": "The intelligence attribute", "type": "number", "autovalue": "10", "required": true },       "wis": { "label": "Wisdom", "description": "The wisdom attribute", "type": "number", "autovalue": "10", "required": true },       "cha": { "label": "Charisma", "description": "The charisma attribute", "type": "number", "autovalue": "10", "required": true },       "proficiencies": { "label": "Skill Proficiencies", "description": "Skill proficiencies. Weapon and armor proficiencies are generated automatically.", "example": "acrobatics, insight, deception", "type": "string", "required": true },		"expertises": { "label": "Expertises", "description": "Skill expertises. Optional, as few classes have them", "example": "acrobatics, insight, deception", "type": "string" },		"ac": { "label": "Armor Class", "description": "Standard armor class from armor, shields and abilities. Does not include temporary ac gained from abilities and spells", "example": "16", "type": "string", "required": true },		"max_ac": { "label": "Max Armor Class", "description": "Them maximum armor class you can realistically achieve from spells and abilities. Should only include short term buffs or reactions.", "example": "20", "type": "string" },		"initiative_bonus": { "label": "Initiative Bonus", "description": "Any bonuses to initiative, excluding dexterity", "type": "number", "example": "2" },       "hp_override": { "label": "Hitpoint Override", "description": "Overrides to auto calculated hitpoints. Should only be used if one has rolled for hitpoints", "type": "number", "example": "35" },       "hp_mod": { "label": "Hitpoint Modifier", "description": "Adds or Subtracts the given value from the normal hitpoints. It then creates a second area with the updated value. To be used if the DM tells you your max hitpoints have changed by X amount.", "type": "number", "example": "-2" },       "speed_mod": { "label": "Speed Modifier", "description": "Modifies the auto calculated speed by X amount. Note that while the monk speed bonus is already included, the barbarian speed bonus is NOT, and should therefore be added here.", "type": "number", "example": "10" },       "passive_perception": { "label": "Passive Perception Bonus", "description": "Adds a bonus to passive perception.", "type": "number", "example": "2" },       "race": { "label": "Race", "description": "The characters race. Should include sub race, so it becomes, for example, \"hill dwarf\" or \"wood elf\". Ebberon marks should be added afterwards, like so: \"human mark of making\".", "type": "string", "example": "lightfoot halfling", "required": true },       "class": { "label": "Class", "description": "The characters primary class and level.", "type": "string", "example": "monk 6", "required": true },       "sub_class": { "label": "Archetype", "description": "The primary classes archetype. Just write 1 word, so \"Path of the Kensei\" should be written as \"kensei\"", "type": "string", "example": "kensei", "suggested": true },       "second_class": { "label": "Secondary Class", "description": "Secondary class and level, if multiclassing.", "type": "string", "example": "fighter 2" },       "sub_second_class": { "label": "Secondary Archetype", "description": "The secondary classes archetype.", "type": "string", "example": "assassin" },       "tools": { "label": "Tool Proficiencies", "type": "string", "example": "disguise kit, thieves tool's", "suggested": true },       "kensei_weapons": { "label": "Kensei Weapons", "description": "Kensei Monk Only The weapons a kensei monk has chosen under the class feature.", "type": "string", "example": "battleaxe, longbow" },       "pact_boon": { "label": "Pact Boon", "description": "Warlock Only The pact boon chosen by the warlock. Possible valus are blade, tome, chain and talisman", "type": "string", "example": "blade" },       "meta_magic": { "label": "Meta Magic", "description": "Sorcerer Only The meta magic abilities chosen. Should only contain the first part eg \"seeking\" not \"Seeking Spell\".", "type": "string", "example": "seeking, subtle" }	},	"description": "Used to display player characters stats.", "paramOrder": [ "str", "dex", "con", "int", "wis", "cha", "race", "class", "sub_class", "second_class", "sub_second_class", "proficiencies", "tools", "expertises", "ac", "max_ac", "initiative_bonus", "hp_override", "hp_mod", "speed_mod", "passive_perception", "kensei_weapons", "pact_boon", "meta_magic" ] }