Tomb of Annihilation

In this campaign we follow the adventures of the Desolation Squad, reassembled to complete one last assignment in the hunt for glory and profit (mostly profit). The job? Venture into the jungle of Xen'drik, locate the mysterious Artus Cimber, and return him to their employer. But little do they know, a greater evil stirs within the jungle, threatening to make an otherwise straightforward job into a living nightmare.

Current Quests
The Rundown - Find and return Artus Cimber's source of Longevity to Syndra.

The Pursuit of Knowledge - Catalog the different gods and spirits of Xen'drik.

The Oracle of the Jungle - Find the Oracle, whom likely knows of Cimbers whereabouts.

Rescue the Chosen Ones - The Company of the Golden Coin have been captured. Rescue them.

Campaign Specific Items
These items are not to be found in the standard books, and are therefore detailed here for reference.

Magic Items

 * Staff of Ardun Agonye - Quarterstaff, can cast Spider Climb and Witch Bolt using 2 charges. Max 4 charges, regain 1 per day.
 * Cursed Diadem - Cursed. Wearer gains 1 flaw. Cast Invisibility once per long rest.
 * Horn of The Great Almirage - +1 Spear. Cast Misty Step once per short rest.
 * Dex LED lights - Dex set to 20. Is embedded in either an arm or a leg, and causes veins to light up in a chosen color when being dexterous.

Natures Bounty

 * Wokka Nuts - Fist-size nut from the wokka tree. Rattles when shaken, causing them to emit 10 ft. of bright light, and 10 ft. of dim light. Lasts for 1 minute. Can be reused.
 * Ryath Roots - Roots found in Nangalore. Eat for 2d4 temp HP. Eating more then one within a 24 hour period risks poisoning the imbiber.